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The Art and Science of Level Design by Cliff Bleszinski

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“It is becoming increasingly difficult to define the role of the team member known as the “Level Designer.” Level design is as much an art as it is a science; it requires artistic skills and know-how as well as an extensive technical knowledge. A designer with tremendous traditional art or architectural experience will not succeed if he cannot grasp issues such as framerate, gameflow, and pacing. A designer who understands these elements yet has no architectural or art experience is doomed to fail as well. Art and Science are the Yin and the Yang of design and it takes the efforts of very talented and dedicated individuals to produce high quality levels.”

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